This is a collection of some of the environment art work I did on Star Wars Jedi: Survivor. I was the map owner for the Lucrehulk level, which was a giant dismantled Separatist ship on Koboh. I was responsible for taking this level from level design BSP all the way through to final. I did the initial art sheet for nearly the entire ship (except for the generator underbelly and the final boss arena) as well as delegating tasks and providing direction to a small team of artists who came on during production to help with various sections of the level. My work included working with concept and lighting to contextualize the design BSP, building out modular kits to construct the level, modelling, texturing, world building, set dressing as well as final performance and memory management. For the reactor core and surrounding unplayable struts/framing, I did the initial modelling pass/kit creation as well as the final polish and optimization while Merritt Filban handled the detail modelling and texture pass. Game development is an extremely collaborative process, as such there are also a number of assets (both models and textures) that get reused and kit bashed to fit each specific location. I'd like to give a huge thanks to our entire Jedi team as well as our external partners who are truly some of the most dedicated and talented individuals I've ever had the pleasure of working with.
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Lead Producer:
Paul Hatfield
https://www.artstation.com/phatfield
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Art Direction:
Chris Sutton
Nate Stephens
https://www.artstation.com/pombero
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Environment Art:
Billy Matjiunis
Benny Mendoza
Melissa Cardona
Merritt Filban
Ignacio Guajardo
Matt Cook
Eric Fitch
https://www.artstation.com/billymatjiunis
https://www.artstation.com/benmendoza
https://www.artstation.com/melissacardona
https://www.artstation.com/merrittfilban
https://www.artstation.com/ignacioguajardo
https://www.artstation.com/mattck
https://www.artstation.com/fitchishere
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External Development:
Scott Russell (Art Direction)
Kdu Novaes
Adam Yaeger
https://www.artstation.com/kdunovaes
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Level Design:
Chris Voss
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Lighting:
Han Soo Im
https://www.artstation.com/hansooim
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VFX:
Stephen Babb (VFX Direction)
Bil Leeman
https://www.artstation.com/misterbil
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Skybox/Vista:
HanHee Lee
Eric Lin
https://www.artstation.com/hanheelee
https://www.artstation.com/kuroe702
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Concept Art:
George Rushing
Luke Suzumoto
Russell Story
Gaelle Seguillon
https://www.artstation.com/grushing
https://www.artstation.com/lsuzumoto
https://www.artstation.com/russells033
https://www.artstation.com/gaelleseguillon