This is a small sample of some of the assets and kits I built during the course of production on the Lucrehulk. Due to the sheer amount of content we needed to build for this level, the vast majority of these assets are built from start to finish over the course of 1-2 days max using face-weighted normals, tiling textures and blend masks. Where specified, some parts of a specific asset may have been repurposed from another artist's kit. Game development is an extremely collaborative process, as such there are also a number of assets (both models and textures) that get reused and kit bashed to fit each specific location. I'd like to give a huge thanks to our entire Jedi team as well as our external partners who are truly some of the most dedicated and talented individuals I've ever had the pleasure of working with.
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Lead Producer:
Paul Hatfield
https://www.artstation.com/phatfield
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Art Direction:
Chris Sutton
Nate Stephens
https://www.artstation.com/pombero
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Concept Art:
George Rushing
Luke Suzumoto
Russell Story
Gaelle Seguillon
https://www.artstation.com/grushing
https://www.artstation.com/lsuzumoto
https://www.artstation.com/russells033
https://www.artstation.com/gaelleseguillon